IdleTale has finally RELEASED in Early Access!


Hello everyone!

It's been three months since I first announced IdleTale. It got so much support I decided to keep going with it.

Fast forward three months and an official, Early Access version has released for everyone!

r/incremental_games - IdleTale (Incremental RPG) has finally RELEASED!

Download link

And there's a little trailer here

Four months ago I started this project as a little something to spend time on. I ended up enjoying it so much I decided to make it a full game.

This project comes up mix of my passion for RPG and incremental games. I wanted to create something that I would LOVE to play myself, and put in it all the features I missed (or would have liked to see) in all the idle games I've played.

Discord server of the project

  • The basic mechanic isn't much different from any other incremental game - tap the screen, get resources. Use those resources to buy more resources that will exponentially generate more of that same resource, breaking the barrier of the thousands, millions, billions or quintillions.The way you get resources (in this case, Gold) is by killing monsters. You tap the screen, you land a hit. Enemies have HP, you deal damage. Enough hits, the enemy will die. Then there's a respawn time, which is affected by upgrades too.
r/incremental_games - Gold is the main currency of the game

  • You can, like in any other incremental game, buy passive income upgrades (a.k.a. gains per second), which will grant you Gold each second, depending on the upgrades you bought and the number you have. There's also the other type of upgrades - the one that boosts everything else, such as "enemies drop more gold", "this thing gives you more gold per second", or "you deal more damage with each attack".
r/incremental_games - Killing enemies is the main source of gold

  • You can, like in any other incremental game, buy passive income upgrades (a.k.a. gains per second), which will grant you Gold each second, depending on the upgrades you bought and the number you have. There's also the other type of upgrades - the one that boosts everything else, such as "enemies drop more gold", "this thing gives you more gold per second", or "you deal more damage with each attack".
r/incremental_games - Passive Gold Upgrades

  • Then there's the Skills tab - your character will progress through these. More Strength, more raw damage. There's a number of factors that alter the value of Strength that you will discover along the game. Agility increases your critical strike chance, and Wisdom increases the damage bonus each critical hit benefits from. I'm still looking forward to add something like "Luck" for looting or boosting Multi-hit chance (another player stat affected only by gear).
r/incremental_games - Skills tab

  • Then there's the Gear tab. Like in any other RPG, you will loot gear and equip it to benefit from its stats. Mostly addressed towards combat, but remember combat is your main Gold source.
r/incremental_games - Gear tab

  • There's the Dungeons, which are small instances with a few waves of enemies and then a final boss. Kill the boss, get XP and lootEz pz. You won't be able to spam dungeons to level up, as your character will have another resource called "Stamina" and you will run out of it rather quickly. Stamina is also used to travel between places (Map, here we go).
r/incremental_games - Dungeon Explorer

r/incremental_games - Dungeon Preview

  • Map: well, it's a map. It lets you travel between zones, with different monsters, different loot, different everything. I still have to work on its interface, for now it's just a button on the screen. Each zone has its own monsters and these have their own level. You can scale them up with the:
r/incremental_games - Map

  • Codex. Here you'll gather information about all the enemies you come across. You can level those enemies up to make them drop more gold, XP and loot (but they'll also have more HP!).
r/incremental_games - Codex with enemies undiscovered

r/incremental_games - Codex with enemies unlocked

  • Talents. They will be your bread and butter as you progress through the game. Not only they will look cool and make you feel you're rushing through the content, but also they'll synergize with other features to skyrocket your power. There'll be three different trees.
r/incremental_games - Talents tab

r/incremental_games - Example of one of the talents

  • The Quest tab is one of the main parts of this game. Quests will not only help you progress faster, but they'll also always give you something to pursue and act as a tutorial for each newly introduced mechanic or system.
r/incremental_games - Quest progression

r/incremental_games - Quests tab

Now, for the new content!

All of this was part of the content of the Alpha. Now, with the official release, there's a lot more content!

  • Glory (Ascension). Just like in any Incremental game, there's an Ascension system, which will boost your stats by a LOT and unlock interesting features.
r/incremental_games - Glory tree

  • Raids. We talked about Dungeons before, and now there's Raids! Some sort of Dungeons but with several floors, way harder and intended for end-game content. Their rewards are stronger than most items, and you can defeat a raid once a day.
  • They do also feature mechanics, so it's a battle where skill will determine whether you succeed or not.
r/incremental_games - Raid Explorer

r/incremental_games - Raid boss

  • There's also an Achievements system!
r/incremental_games - Achievement unlocked

  • And unlockable Characters to play with!
r/incremental_games - Characters

And there's no ads nor P2W stuff! There's not even microtransactions, but there might be cosmetics in a future.

Again, I would appreciate it if you joined my Discord server in case you were interested in the game. I'm trying to reach out people with the same likings as me to make this the best idle RPG we can.

You can find a little trailer there and a chopped minute of gameplay in case you wanna see the game in action.
https://discord.gg/B9mamWkNtV

Oh, and don't mind the "+1hr Idle" button. That's just for testing purposes.

Thank you if you've come this far reading!

Oh, and of course it's totally free. I'm not even doing crowdfunding. I do this because I enjoy it and I'm really passionate about these videogame genres.

Download link again

Get IdleTale

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